discover the 8 different fruits (and vegetables)!

drive arround and get as many points as you can


how to play? use your keyboard or controller

accelerate -   W / up keys                     |  A button

break            -   S / down keys                |  B button

steer             -    A, D / left, right keys |  left joystick / arrow buttons

respawn     -    Esc key                              |  menu button


credits

3d models by Ajay Karat | Devil's Work.shop

sound effects by Marc Pitarch | Pitarcus

music by unknown

a game by DANI MACCARI


⭐⭐⭐⭐⭐ if you liked the game consider rating it 

// feel free to share your high score. My personal best is 76

Updated 11 days ago
Published 29 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(13 total ratings)
Authordani maccari
GenreRacing
Made withGodot
Tags3D, Arcade, Cute, Driving, Godot, Indie, Short, Singleplayer, Vehicles
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)

Development log

Comments

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(1 edit)

Love it! Super cutesy and fun.  But oh boy, I'm so bad at this game.

EDIT: My best is 29 :)

this is fun cute little game, i can imagine this being a nice stress buster, it does get a bit hard and i think it would be fun if you also get buffs somehow? like increase the difficulty but also give the player more ways to deal with it? idk that might be fun, still, considering how most games have very little scaling as the session goes on, i think this game has enough to keep ramping up the chaos, loved it :)

I'm super happy to hear this :D

I plan to add new fruits in the future but I don't get ideas of what buffs could be helpfull for the player, I will look deep into it :)

(1 edit) (+1)

Saw your game on BSky and it looked really cute. I just got done playing it and I think it was fun. I have some suggestions / feedback.

  1. There are pauses at certain points like when I collect the spicy pepper. I believe this is a shader compilation stutter. Supposedly Godot 4.4 is meant to fix this. Perhaps you could do a loading screen for now, where you spawn all the shader effects and particles so they get compiled.

  2. Probably a skill issue on my part, but I think it’d be good if the player had a very small magnet pull on fruit that is close to them. Sometimes I ran into the issue of being very slow and awkwardly circling a fruit, but that is also part of the fun, so this is subjective.

  3. Perhaps a small info screen before you play that tells you what to expect, e.g. the eggplant(?) puts juice on your screen.

  4. Loved that getting fruit increased my timer, felt like good feedback and a reward. I’d suggest trying to further that feeling. Maybe a score combo for getting fruit rapidly.

Otherwise, it was a very fun and polished experience. I think everything fit together in terms of visuals, music, and general vibes. I think it was cute how the music slowed down at game over. This was a great little indie game and I’m happy you got to ship a game, that isn’t easy to do.

Hoping to see more from you :)

Hey! This is super helpfull feedback, thankyou! 💕

1. Your solition to fix the poor optimization sounds smart and looks like it could work. I will look in to it to make the experience smoother.

2. I had a lot of people tell me about it, I think it's a mixture of the isometric view and not been used to car controls. I will probably add a magned as you said or make the collectable collision bigger or something.

3. For me is part of the fun jajaja but i will look into it.

4. And you are right the game needs more JUICE, looks very static. Once it runs without lag I will try to add all the visual feedback.

Finally thank you for playing and taking the time to write this 😊😊

(-1)

Nice!

Nice 😎

(+1)(-1)

Very fun game. I definitely enjoyed it.

Average playtime: ~15 minutes.

Bugs and glitches: minimal.

Im really happy to hear that 🥰🥰 ty

(+1)(-2)

Lovely game, very fun <3

(1 edit) (+1)

Thank you!😊💕